Make VT2 BD’s frame 1 and increase the vertical range of VT2 EX BD so that the delayed activation OS would checkmate neutral jumps; I think that, with roughly half of these buffs, VT2 would be on par with VT1. It was written this way so you don't have to do any math to figure out what frame a move first hits on. For more in-depth information, check out the following resources: It's useful to know a characters frame data to see if a characters string is real or not -2 is unsafe against a fully-stocked Zangief btw. Street Fighter V. The first brand new Street Fighter in 8 years is finally here! Zangief is one of the playable characters in Street Fighter v. He was confirmed at IgroMir Expo 2015, making him the 13th confirmed character in the game, and the 7th classic character returning. Zangief’s VT2 is a very risky trigger, but it feels very satisfying when it works. It is also important to use safer attacks, i.e., -2 frame advantage or better. Juggles Certain moves, such as Ryu's jMP against an airborne opponent or Ryu's EX Jodan Sokutou Geri (hcf+KK), cause the opponent to fly into the air. His massive frame is almost entirely … SFV Essential Character Strategies Part 3: Necalli, Ryu, R. Mika, Rashid, Vega, and Zangief. Conclusion. Then the video goes on to showcase Zangief's parry grab Tundra Storm, which only functions on specific mid-hitting kicks. GT: Moondogtk PSN: Moondogtk: SFV: MovesLikeHaggar The 1 frame discrepancy you see between Startup+Active+Recovery and Total is because when it says a move has 4 frames startup, it really has 3 frames startup and hits on frame 4. Since his debut in Street Fighter II: The World Warrior in 1991, Zangief has been portrayed with a beard and a mohawk, along with a uniquely-shaped … Zangief has been portrayed with a beard and a mohawk, along with a uniquely-shaped formation of chest hair on his torso and on his shins. The Zangief Official Character Guide will also bring you up to speed. The major exception is for attacks that move Zangief forward while being used at a distance. Biography [edit | edit source] Appearance [edit | edit source]. Our Zangief wiki page contains a basic description of the character's moveset, as well as his stats, some frame data and combos. It's a good place to start and will, in time, be updated with further info obtained from this series of discussions. Want even more character strategies to help you master your fighter in Street Fighter V? Move Name Nickname Damage Stun Meter Gain Hit Level Cancel Ability Startup Active Rcvry Total Frames Adv On Guard Adv On Hit Block Stun Hit Stun Extra Details Armor Break Proj Throw On Hit Ground Counter Hit Ground On Hit Air Counter Hit Air Armor Full Invincible Strike Invincible Projectile Only the last two active frames can even make contact with Ed standing (hence the hit/block advantage only changing by 1 despite there being 5 active frames), and Zangief's entire body below his head can be anti-aired. Here are how various normal and unique attacks are useful in tick throwing: Get full frame data, reliable combos, and comprehensive character strategies for every character in the official guide! vs. Zangief (No strategies) Frame Data. Zangief is a massive fighter, weighing 400 lbs and standing slightly over 7 feet tall, placing him as one of the tallest characters in the entire Street Fighter roster. 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